Game Art
2D - Photobash // Pictures edited using Photoshop
'Star Wars: The Clone Wars' style banner made using a real cosplay along online assets
Fake DrDisrespect cassettes axed on an 80s' vibe
'Darth Maul Samurai' cosplay from my father, which I edited
DrDisrespect Live thumbnail artwork made using an already existing 'Jedi: Survivor' image
Halo Infinite poster made using a toy Spartan figurine
Fake DrDisrespect movie poster made using a cosplay and online assets for the Doctober '22 contest
3D - Modeling and Texturing // Assets made using ZBrush, 3DS Max, Substance Painter and Photoshop
Soldiers used for my game concept 'Black Matter'. Each soldier has 3 different variations, which can then be declined in 2 distinct teams.
Close up renders
DrDisrespect's 'Arena' inspired ticket stand
Tech - Retopology, Rigging and Skinning, Environment, VFX and Shaders // Work done using Maya, Unity and ZEROEDIT
Retopology, UVs, Rigging and Skinning done for the seen above soldiers
Real time terrain deformation, destructible props, explosion, rain, mist VFXs. I also coded a soldier state machine, used depending on the environmental event happening nearby (you can see soldiers close to explosions fall to the ground) - Side note: embed videos can't work here, so that's why I can only share a link - https://youtu.be/sq37L9drZIU
WIP Triplanar shader used to apply decals and effects on 3D objects (mostly useful with objets that don't have their UVs unwrapped)
Swamp environment made for a 'Star Wars Battlefront 2' (2005) mod, using ZEROEDIT, Pandemic Studio's engine
Inside look of the same engine, same game, but for even older mod (2017!)